Hire broad, Hire well - Talent Acquisition in the Video Games industry
summary
PlaySide reports growth from 80 to 210 staff in a year and League of Geeks hires ~20 since January while Keywords lists 70+ studios, which drives the practical advice: screen salary bands early, use portfolio links like an ArtStation link or GitHub on resumes, schedule reliably with Calendly, give phone-call rejections with actionable feedback, share candidates across studios, invest in grads/junior training pipelines, and use contract offer tactics such as a 6-month review instead of immediate top-up.
AI-written summary · about
chapters (9)
- 0:00Introduction
- 2:48Attracting top talent
- 11:49Marketing your studio
- 18:27Handling rejections
- 24:31Negotiating offers
- 32:11Labor shortages and poaching
- 37:50Broadening talent pools
- 43:03Building talent pipelines
- 47:38Q&A
related talks
37mThe ‘hows and whys’ of talent acquisition in games
45mOnboarding the Next Generation of Games Talent
55mPanel: Inspiring the Next Generation of Talents
34mHow to "Break-in" to the Games Industry: Why it’s Both Hard to Hire & get Hired
41mOvercoming career challenges in games: data driven approach
52mUnreal Talent Development & Acquisition
42mThe Games Industry 2024 Survival Guide
53mHow to be a strategic talent acquisition pro
