Leadership, Career & Culture Highlight: Nurturing Neurodiversity: Making Game Dev Accessible
summary
Gameloft Brisbane staff report concrete fixes: a studio trial of DIY eye “blinders” (Post‑it failed, rubber safety‑glasses inserts work), desk plants, a Slack “spicy” channel with 20+ members, a short PowerPoint to explain accommodations, and noise‑cancelling headphones for sensory control; outcomes are fewer distractions and less fatigue. Audience size tops 60 and a cited NHS waitlist runs three years for diagnosis, so the group prioritizes hybrid work, explicit deadlines and clear expectations as cheap, effective accessibility measures.
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chapters (12)
- 0:00Welcome
- 1:04Panel introductions
- 3:46Defining neurodivergence
- 8:39Challenges faced
- 13:29Communication struggles
- 20:12Misunderstandings
- 27:43Strengths and perspectives
- 37:41Accessible workplaces
- 51:06Studio accessibility wishes
- 52:41Productivity with good/bad days
- 1:00:08Diagnosis skepticism
- 1:03:22Closing & Q&A
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