What Can Film & TV Teach Us About Finance?
summary
Games can borrow against the 30% rebate (example: a $1,000,000 budget yields a $300,000 DGTO cashflow), flip that into marketable equity, and use lenders who require a provisional certificate or completion guarantor to underwrite risk. Practical tools mentioned include SpaceDraft for preproduction, vertical slices as proof-of-concept, and cine-sync/Frankie-style review for version control. Recommended finance practices: 15% contingency, clear above/below-the-line budgets, co-productions to scale, enterprise grants/loans up to $1M, and strict tax/super compliance to avoid bankruptcies.
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chapters (10)
- 0:00Film, TV and finance crossover
- 3:27Finance structures in film/games
- 7:20Joint ventures and partnerships
- 12:19Tax offset risks
- 15:52Budgeting in games
- 21:31Executive producers' finance role
- 26:12Ethics and subsidies
- 35:00Public funding dependency
- 42:46Q&A: Predictability and bonds
- 47:49Certificates and legislation
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