~/talk

10 Things that Producers look for in In-Camera VFX

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [creative-coding]
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slides:none on file

Pixomondo builds LED stages (Canada’s first in Toronto in three months, then a modular stage and the world’s largest in Vancouver) and runs Unreal Engine realtime pipelines, DMX-integrated lighting, photogrammetry/LiDAR and miniature scans to cut asset time; teams form a Virtual Art Department to reuse assets across episodes; producers see roughly 80% in-camera success rate, target about six pages per environment, and report 30–40% cost savings on commercials/episodics when workflows are planned and executed.

AI-written summary · about

  1. 0:00In-camera VFX for producers
  2. 2:06Why use in-camera VFX
  3. 5:15LED stages and custom solutions
  4. 6:18Storytelling with ICVFX
  5. 8:03ICVFX example Strange New Worlds
  6. 10:46Time and resource challenges
  7. 13:59Mixing traditional and digital
  8. 15:29Digital lighting for production value
  9. 16:40Virtual Art Department
  10. 19:42Bringing staff into ICVFX
  11. 21:51Previs and techvis workflows
  12. 23:15ICVFX dedication and adoption
  13. 24:37ICVFX cost breakdown
  14. 28:09Planning and execution
  15. 29:59Sustainability benefits
  16. 32:41Crew immersion in ICVFX
  17. 34:30Closing and Q&A
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