The Future of Animation in Unreal Engine
summary
Argues that storytelling must move into real time so animators work in full context with lighting, effects and gameplay instead of waiting weeks for renders; shows a cinematic and gameplay character done 100% in Unreal with a pose library and Control Rig, demos changing a performance in 15 seconds using Tween sliders and additive tracks, outlines layered rigs and three fidelities to avoid monolithic rigs, and describes a UE5 refactor that enables retarget limb abstraction so motion transfers between disparate skeletons.
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chapters (10)
- 0:00Animation storytelling intro
- 1:13Storytelling evolution
- 3:27Real-time storytelling
- 4:36Working in context with all artists
- 8:09Slow iteration harms creativity
- 11:51Art direct in context
- 15:27Rigger-animator workflow
- 17:55Support artists
- 20:24Procedural rigs & retargeting
- 25:45Bringing storytellers back to the story
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