~/talk

The Future of Animation in Unreal Engine

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
slides:none on file

Argues that storytelling must move into real time so animators work in full context with lighting, effects and gameplay instead of waiting weeks for renders; shows a cinematic and gameplay character done 100% in Unreal with a pose library and Control Rig, demos changing a performance in 15 seconds using Tween sliders and additive tracks, outlines layered rigs and three fidelities to avoid monolithic rigs, and describes a UE5 refactor that enables retarget limb abstraction so motion transfers between disparate skeletons.

AI-written summary · about

  1. 0:00Animation storytelling intro
  2. 1:13Storytelling evolution
  3. 3:27Real-time storytelling
  4. 4:36Working in context with all artists
  5. 8:09Slow iteration harms creativity
  6. 11:51Art direct in context
  7. 15:27Rigger-animator workflow
  8. 17:55Support artists
  9. 20:24Procedural rigs & retargeting
  10. 25:45Bringing storytellers back to the story
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