~/talk

Building Worlds with UE5 and the Quixel Ecosystem

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
slides:none on file

Slides and clips demonstrate that photogrammetry pipelines (Quixel + RealityCapture) and a sketch‑phone app RealityScan produce usable assets in UE5, including Nanite quality meshes, and stitch into LED‑stage scenes and Megascans environments. The library already exceeds 16–18k assets. Tests show mobile scans converted to mesh‑to‑MetaHuman in under an hour, field shoots in Sweden yield assembled realtime scenes, and RealityScan aims for public release to let hobbyists and pros alike scan and deploy content quickly.

AI-written summary · about

  1. 0:00Art to technology
  2. 11:46Speaker background
  3. 13:14Animation and motion capture
  4. 15:21Real-time 3D and metaverse
  5. 17:06Quixel and photogrammetry
  6. 20:22Megascans and democratization
  7. 22:31Virtual production workflows
  8. 24:40Raw to ready content
  9. 25:24Future of metaverse content
  10. 27:08Quixel’s mission
  11. 28:12Quixel’s scanning process
  12. 31:02RealityScan revolution
  13. 33:19Testing RealityScan
  14. 35:07Photogrammetry today
  15. 36:16Scanning and MetaHuman
  16. 37:25Industry impact of scanning
  17. 38:49Scaling digital content
  18. 40:20World-building present and future
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