~/talk

Unreal Engine in 2021: MetaHumans, Quixel, and Beyond

Talkat GDC 2021 · 2021-07-19..07-23· [game-development]
links:none on file
slides:none on file

Overview of concrete updates: Epic Online Services ships as a free, cross‑platform C/C# SDK with UE plugin and Unity support, already in 100+ live titles and claiming single‑identity, friends, matchmaking and leaderboards for cross‑play. Quixel Megascans is free for UE and Mixer 2021 adds multi‑texture sets and 3D paint; RealityCapture cuts enterprise price from $15,000 to $3,750 and adds pay‑per‑input. MetaHuman Creator runs cloud processing, exports via Bridge and animates in‑engine with Control Rig. Oodle compression targets 25–50% package size reduction and is slated for 4.27/UE5.

AI-written summary · about

  1. 0:00Introduction to Epic Games
  2. 0:33Unreal Engine overview
  3. 2:58Next-gen capabilities
  4. 4:32Epic online services
  5. 9:11Quixel and assets
  6. 10:54Mixer and photogrammetry
  7. 11:30In-engine modeling tools
  8. 16:30Metahuman creator
  9. 23:58Animating metahumans
  10. 29:48Oodle compression and wrap-up
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