Unreal Engine in 2021: MetaHumans, Quixel, and Beyond
summary
Overview of concrete updates: Epic Online Services ships as a free, cross‑platform C/C# SDK with UE plugin and Unity support, already in 100+ live titles and claiming single‑identity, friends, matchmaking and leaderboards for cross‑play. Quixel Megascans is free for UE and Mixer 2021 adds multi‑texture sets and 3D paint; RealityCapture cuts enterprise price from $15,000 to $3,750 and adds pay‑per‑input. MetaHuman Creator runs cloud processing, exports via Bridge and animates in‑engine with Control Rig. Oodle compression targets 25–50% package size reduction and is slated for 4.27/UE5.
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chapters (10)
- 0:00Introduction to Epic Games
- 0:33Unreal Engine overview
- 2:58Next-gen capabilities
- 4:32Epic online services
- 9:11Quixel and assets
- 10:54Mixer and photogrammetry
- 11:30In-engine modeling tools
- 16:30Metahuman creator
- 23:58Animating metahumans
- 29:48Oodle compression and wrap-up
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