~/talk

Unreal Engine for Next-Gen Games

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [game-development]
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Engine demonstrates concrete next-gen gains: Nanite: 33M‑triangle statue, 500 instances = ~16 billion source triangles streamed and rendered at frame rate with a ~768 MB runtime footprint, no authored LODs and minimal CPU cost; Lumen: fully dynamic GI with color bleeding, indirect specular, infinite diffuse bounces running at 30 Hz today, aiming for 60 Hz at release. 4.25 shows ~3x faster Fortnite load times, new Chaos physics for large‑scale destruction and planned networked physics, Quixel Megascans cinematic assets, Niagara VFX, and Unreal Insights for CPU, network, and animation profiling.

AI-written summary · about

  1. 0:00Unreal Engine intro
  2. 1:09Priorities for next-generation game development
  3. 4:41UE4.25 next-gen support
  4. 8:58UE4.25/4.26 plans
  5. 10:25UE5 revolutionary features
  6. 12:09Nanite geometry engine
  7. 16:49Lumen global illumination
  8. 23:35Chaos physics engine
  9. 24:40Audio Mixer features
  10. 26:25Open world editing tools
  11. 27:50UE5 dev efficiency
  12. 31:03UE5 demo with Nanite/Lumen
  13. 33:26Nanite asset workflow
  14. 40:28Blueprint Python automation
  15. 42:59Lumen real-time lighting
  16. 46:17Closing & UE5 preview
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