Using Unreal Engine for Design Reviews Part 2: The Product Configurator Template
summary
Shows how to use the Variant Manager plus Blueprint function caller to make package presets that flip multiple variants (rims and paint) by reading string fields from a simple package helper actor placed in the level, so one reusable Blueprint controls many package combos. Demonstrates importing the scene into the UE4.25 Product Configurator Template, adding BP_Configurator and a cine camera with tracking, fixing call-in-editor and missing camera-motion component issues, and finally packaging a Windows build (packaging ~1 minute on the demo machine) that runs and the configurator works.
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chapters (7)
- 0:00Advanced variant management
- 1:47Creating custom variants
- 9:34Implementing helper actors
- 18:41Setting up the configurator
- 23:16Configuring UI and scene
- 30:09Troubleshooting functionality
- 32:39Packaging for distribution








