~/talk

Using Unreal Engine for Design Reviews Part 2: The Product Configurator Template

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [creative-coding]
links:none on file
slides:none on file

Shows how to use the Variant Manager plus Blueprint function caller to make package presets that flip multiple variants (rims and paint) by reading string fields from a simple package helper actor placed in the level, so one reusable Blueprint controls many package combos. Demonstrates importing the scene into the UE4.25 Product Configurator Template, adding BP_Configurator and a cine camera with tracking, fixing call-in-editor and missing camera-motion component issues, and finally packaging a Windows build (packaging ~1 minute on the demo machine) that runs and the configurator works.

AI-written summary · about

  1. 0:00Advanced variant management
  2. 1:47Creating custom variants
  3. 9:34Implementing helper actors
  4. 18:41Setting up the configurator
  5. 23:16Configuring UI and scene
  6. 30:09Troubleshooting functionality
  7. 32:39Packaging for distribution
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