~/talk

Creating Interactive Illustrations in UE5

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [creative-coding, ux-and-product-design]
slides:none on file

Step-by-step pipeline for turning a landscape idea into an interactive UE5 composition: asset-first approach with one versatile rock/tree asset reused widely, a shared master material using WorldAlignedBlend and fresnel, simple albedo plus normal/roughness, and stress on foliage painting via the foliage brush and Paint Bucket; atmosphere via parallax-occlusion cloud cards and flow maps; lighting with Lumen and camera animation in Sequencer; particle life with Niagara-driven birds, fish and water effects; workflow targets one-week iterations and everything is shown working live.

AI-written summary · about

  1. 0:00Introduction
  2. 3:37Sketchbook to process
  3. 8:58Reusable assets
  4. 11:46Interactive space design
  5. 13:30Rendering style and materials
  6. 18:33Texturing workflow
  7. 20:46Foliage painting
  8. 22:50Atmospheric depth
  9. 25:59Lighting and cinematic control
  10. 29:13Post-processing and camera
  11. 30:59Life with water and particles
  12. 33:26Animating creatures
  13. 35:00Q&A
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