~/talk

The Gritty Reality of Real-Time Cloth and Rigid-Body Character Physics

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
links:none on file
slides:none on file

Chaos Cloth is a new position‑based system with practical differences: Anim Drive normalized 0–1 for intuitive stiffness control, unlimited per‑cloth collisions (NvCloth capped at 32), and geodesic tethers to reduce artifacts. Subdivision count costs ~50% more than increasing solver iterations, MaxIteration triggers only below 60 FPS, and Blueprint Cloth nodes + face‑based wind and fields enable per‑cloth control. RBANs use inertia tuning (typical inertia scale ~1.1–1.2) and the experimental Physics Control Component and ChaosCacheManager recording add procedural steering and reliable cloth caching for cinematics.

AI-written summary · about

  1. 0:00Intro
  2. 0:52Overview
  3. 2:47Chaos Character Simulation
  4. 3:30Topics
  5. 4:23Chaos Cloth vs NvCloth
  6. 11:09Chaos Cloth Updates
  7. 19:13Chaos Cloth Key Concepts
  8. 28:37Chaos Cloth Debugging
  9. 31:29Chaos Rigid Bodies (RBANs)
  10. 32:14Chaos Rigid Body Improvements
  11. 39:03Chaos Cloth Art-Directing
  12. 48:04Chaos Cloth, RBAN and Physics
  13. 48:19Chaos Physics 5.1 Updates
  14. 51:58Chaos Cloth 5.1 Updates
  15. 53:12Chaos Cloth and RBAN Future
  16. 54:40Chaos Cloth/RBAN Docs/Tutorials
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