~/talk

Uncompromised Character Deformations in Unreal

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development, computer-vision]
links:none on file
slides:none on file

Kitestring’s Ozone brings feature-quality deformations into Unreal by running a stack of layered deformers and animated weights live — including real-time subD cages and face rigs with no joints or blendshapes, driven from Maya or Control Rig. Ozone converts Modo authoring to a scene description that runs in UE5, supports blend shapes as deformers, and claims Alembic 260 MB clips become roughly 95% smaller animation clips (~100 KB). A Rig Studio is in prerelease and Reel FX used Ozone on a full show.

AI-written summary · about

  1. 0:00Introduction to Ozone
  2. 1:18Real-time subdivision
  3. 2:40Production workflow
  4. 4:20Maya and Unreal integration
  5. 5:35Advanced joint solving
  6. 8:47Non-linear deformers
  7. 10:46Facial rigging capabilities
  8. 12:16Real-time performance demo
  9. 14:04Control rig integration
  10. 15:34Studio adoption and roadmap
  11. 17:07Order of operations
  12. 18:55Layered weight system
  13. 23:10Animated weight curves
  14. 27:46Rig library and conclusion
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