Uncompromised Character Deformations in Unreal
summary
Kitestring’s Ozone brings feature-quality deformations into Unreal by running a stack of layered deformers and animated weights live — including real-time subD cages and face rigs with no joints or blendshapes, driven from Maya or Control Rig. Ozone converts Modo authoring to a scene description that runs in UE5, supports blend shapes as deformers, and claims Alembic 260 MB clips become roughly 95% smaller animation clips (~100 KB). A Rig Studio is in prerelease and Reel FX used Ozone on a full show.
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chapters (14)
- 0:00Introduction to Ozone
- 1:18Real-time subdivision
- 2:40Production workflow
- 4:20Maya and Unreal integration
- 5:35Advanced joint solving
- 8:47Non-linear deformers
- 10:46Facial rigging capabilities
- 12:16Real-time performance demo
- 14:04Control rig integration
- 15:34Studio adoption and roadmap
- 17:07Order of operations
- 18:55Layered weight system
- 23:10Animated weight curves
- 27:46Rig library and conclusion
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