Working with Data in Unreal Engine 5
summary
Shows concrete workflows: uses composite data tables so multiple designers edit separate CSV-backed tables merged at runtime; generates Blueprint/C++ nodes from OpenAPI with Web API (OpenAPI->Blueprint) to get JSON auto-marshaled into USTRUCTs or handled by Blueprint async action bases; stores authorable records as cooked data assets with diffing and soft object pointers to avoid load spikes; imports curves via CSV into curve tables; and performs fast filtering at edit- and runtime with Asset Registry queries for DLC and live ops.
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chapters (12)
- 0:00Introduction to data tools
- 2:17Data table fundamentals
- 5:40Advanced data table usage
- 11:01JSON and HTTP requests
- 12:29Blueprint async actions
- 18:52Blueprint assets and UObjects
- 24:53Data assets and inheritance
- 30:26Instanced properties
- 33:39Meta tags and validation
- 35:30Curve tables and scaling
- 38:35Gameplay tags
- 41:33Asset registry and conclusion
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