~/talk

Hear the Future of UE Audio

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
name:Grace Yen
links:none on file
links:none on file
slides:none on file

Update rundown for Unreal Engine audio in UE 5.1: the engine ships AudioLink for Wwise so Unreal’s submixes render in Wwise (Wwise plugin shipping after 5.1), a component-based Audio Gameplay Volumes system supports dynamic, movable regions, a procedural ambient system called Soundscape and a Wave Editor land in the editor, MetaSounds gains multichannel support plus reroute nodes and UX improvements, and a roadmap-first Audio Insights profiler prototype targets capture-and-replay debugging without full project sync.

AI-written summary · about

  1. 0:00Introduction and team
  2. 2:58Audio sizzle reel
  3. 7:25Vision and collaboration
  4. 11:14Audio link API
  5. 15:32Community engagement
  6. 17:02Gameplay volumes
  7. 20:40Soundscape system
  8. 23:52Metasound updates
  9. 25:34Wave editor tool
  10. 27:45Virtual audio assets
  11. 29:03Roadmap feedback
  12. 30:56Audio insights
  13. 38:15Preset editor
  14. 41:53Conclusion
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