~/talk

From VAD to Volume: The End-to-End ICVFX Pipeline

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development, devops-and-delivery]
links:none on file
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name:Ed Thomas
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slides:none on file

Dimension shows an end-to-end ICVFX pipeline that uses Unreal Engine as a hub to move assets from concept to LED volume, with volumetric capture, MetaHumans and live mocap feeding interactive scenes. Tools include Vicon and Air Pixel ultra-wideband tracking, Simulcam compositing, content management with per-commit profiling and CSV telemetry, and custom editor scripts. Pinocchio uses ATA‑VISION runs on 4.26 for off‑camera lighting and interactive lighting on LED panels, performance hits and a few crashes occur but the pipeline functions for multi‑vendor shoots.

AI-written summary · about

  1. 0:00Welcome to Dimension
  2. 2:21Dimension's virtual production showcase
  3. 8:36Virtual production overview
  4. 11:47VAD role importance
  5. 17:35Virtual humans in ICVFX
  6. 21:10Real-time content management
  7. 29:08On-set team roles
  8. 36:44Partnerships for LED volumes
  9. 38:28Virtual production training
  10. 38:48Pinocchio Unreal workflow
  11. 46:43Virtual production tools
  12. 47:04Q&A
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