From VAD to Volume: The End-to-End ICVFX Pipeline
summary
Dimension shows an end-to-end ICVFX pipeline that uses Unreal Engine as a hub to move assets from concept to LED volume, with volumetric capture, MetaHumans and live mocap feeding interactive scenes. Tools include Vicon and Air Pixel ultra-wideband tracking, Simulcam compositing, content management with per-commit profiling and CSV telemetry, and custom editor scripts. Pinocchio uses ATA‑VISION runs on 4.26 for off‑camera lighting and interactive lighting on LED panels, performance hits and a few crashes occur but the pipeline functions for multi‑vendor shoots.
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chapters (12)
- 0:00Welcome to Dimension
- 2:21Dimension's virtual production showcase
- 8:36Virtual production overview
- 11:47VAD role importance
- 17:35Virtual humans in ICVFX
- 21:10Real-time content management
- 29:08On-set team roles
- 36:44Partnerships for LED volumes
- 38:28Virtual production training
- 38:48Pinocchio Unreal workflow
- 46:43Virtual production tools
- 47:04Q&A
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