Building Cinematic VR: Timeline and Other Techniques
summary
Demonstration shows Unity Timeline plus Cinemachine driving real cinematic VR sequences: Timeline triggers are fired by colliders, hundreds of units switch via simple toggles, and custom NavMesh playable steers agents in real time. Animators create keyframed clips and reusable animation clips inside Timeline; an alpha sprite playable fades UI, and a Cinemachine virtual camera renders to a render texture on a UI canvas for mixed‑reality output (Mixcast). All systems run in Play mode; Timeline is an experimental preview in 2017.
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chapters (10)
- 0:00Introduction to Cinematic VR
- 1:08Showcasing VR experiences
- 4:19Timeline tool overview
- 6:32Timeline practical demo
- 11:25Advanced timeline features
- 13:34VR interaction and agency
- 17:19Custom playables in Unity
- 21:24Cinemachine camera system
- 29:14Streaming and broadcast
- 32:13Q&A and closing
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