Unity + Octane: The Path to Holographic Cinematic Rendering
summary
Overview of a concrete pipeline: high‑end light stage capture and Facebook volumetric cameras feed a cloud pipeline that outputs ORBX scene files, then Octane rendering runs inside Unity for real‑time PBR preview and baking. Claims include ORBX as an ORBX "PDF for holograms" interchange, light‑field cubes of 10–40 MB or 2–3 Mbps streamed slices, navigable 6DOF volumes, cloud render cost ~$10–$15 per light‑field frame, and Octane baking up to ~10 million polys with interactive viewport quality now.
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chapters (8)
- 0:00Start
- 7:15Octane Render
- 8:12Plugins
- 10:27Light Mapping
- 13:36Gear Vr
- 18:51Light-Filled Volumes
- 19:30Navigability
- 24:11Interaction Object
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