Towards a virtual reality meta-Earth
summary
A working pipeline converts OpenStreetMap into a real‑time 3D meta‑Earth using the Unity game engine, Overpass API queries for region slices, and scientific shaders for atmospheric scattering and daylight cycles; an HTC Vive demo runs (lagging on battery) and drones/robots use 3D collision meshes for navigation. Data and OBJ models are published on GitHub under SenseEarth, supporting IoT device registration and disaster mapping with multi‑level indoor data rather than slow, surface‑only satellite captures. Unity game engine OpenStreetMap and Overpass API HTC Vive demo OBJ models on GitHub
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chapters (5)
- 0:00Start
- 2:04Demo
- 4:01What's the Data Source
- 12:29Why Do You Now Want To Use Google Earth or Other Similar Mapping Mapping Technologies
- 17:06Contact Information
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