Vive Tracker Best Practices: How to Bring Real World Objects into VR
summary
Vive Tracker lets developers motion-track real objects across SteamVR/OpenVR without custom sensors, cutting prototyping from months to days: teams show a phone-as-gun mobile room‑scale demo and a spray‑paint can prototype built in 24–48 hour prototype turnaround. Usage spans education labs, robot programming and location‑based installs, and consumers can buy one tracker for many peripherals. HTC reports 2800 applications for 1000 trackers. Trackers speed iteration and lower cost but do not replace purpose‑built integrated sensors for high‑precision tools.
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chapters (6)
- 0:00Introduction and vision
- 3:02VR market trends
- 8:35Monetizing in VR
- 12:24Vive tracker applications
- 16:25Educational VR
- 17:46Dev insights and Q&A
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