~/talk

So You Want to get Into Hardware Dev

Talkat Vision VR/AR Summit 2017 · 2017-05-01..05-02· [embedded-and-hardware]
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A developer recounts building Talaria VR’s locomotion wearable from zero to a commercial demo in under two years: start with cheap prototypes (arcade-button “DJ” board, plywood+tinfoil shoe sensors), validate in Unity using Arduino/iPac/Python integration, iterate to wireless heel straps and SteamVR tracker support, and file a provisional patent before a conference. Practical advice includes breadboard basics, a $2,000 checkpoint for prototype spending, debugging by reverting to a blinking LED, and preferring quick proofs of concept over perfect first designs.

AI-written summary · about

  1. 0:00Intro
  2. 0:56Expose yourself to the medium
  3. 2:08Decide on a passionate problem to solve
  4. 2:48Early Research
  5. 3:44Purchase your first development kit (and invest in good-quality tools)
  6. 4:38Research and learn electronics
  7. 5:28Purchase your first microcontroller
  8. 6:38Invest the time in basic tutorials
  9. 7:19Validate your learning
  10. 7:35Start solving your problem (the easy way, not the perfect way)
  11. 11:38Identify what needs improvement Research and learn Iterate Identify what needs improvement Research and learn
  12. 12:56Protecting your idea
  13. 15:58What if you can't solve a problem?
  14. 17:59What if someone else solves your problem first?
  15. 23:10With all this information. how can I avoid being overwhelmed?
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