Architects and the Future of AR Design
summary
Gensler describes building an IMAX VR Center and internal VR platforms, using game engines to spawn persistent AR information surfaces tied to IoT feeds and cloud storage, and prototyping avatar telepresence and maintenance overlays for server rooms. Claim: ~3,300 million smartphones gain onboard neural nets in five years; firm scale ~550–600 people across 32 practice areas. Tools: Unity, cloud + IoT sensors, machine learning agents from Hexagram; prototype platforms are platform‑agnostic and actively demoed. IMAX VR Center Artis AI
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chapters (9)
- 0:00Gensler's technology role
- 2:56Immersive design experiences
- 5:26Augmented reality applications
- 7:25IoT and AI integration
- 9:13Data as the new currency
- 13:16Game engines in architecture
- 15:33Future workplace realities
- 18:26AI simulation and adaptation
- 21:07Conclusion and Q&A
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