Red Bull Air Race MR: How to Deploy Unity VR skills for HoloLens Development
summary
REWIND builds a Red Bull Air Race mixed‑reality companion using Unity and the HoloLens, delivered in about 10 weeks with a ~70,000‑polygon scene. Live XYZ telemetry from race planes drives mini holographic replays; a companion PC offloads video to raise framerate from ~30 FPS to ~60 FPS. Onsite setup places world‑scale objects and a sun proxy, a visor shade improves outdoor visibility, and users can walk around, open the canopy and watch a full‑size plane land.
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chapters (13)
- 0:00Introduction
- 1:50Diverse Unity VR projects
- 4:40Red Bull Air Race VR history
- 7:45VR cockpit motion sickness
- 9:58Red Bull Air Race complexities
- 12:44HoloLens potential discovery
- 14:55Flight Deck HoloLens demo
- 18:43Holographic asset creation
- 21:48HoloLens optimization
- 24:58Project timeline update
- 25:39Live data streaming Q&A
- 28:05Holographic experience design
- 30:10Closing remarks
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