~/talk

Red Bull Air Race MR: How to Deploy Unity VR skills for HoloLens Development

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REWIND builds a Red Bull Air Race mixed‑reality companion using Unity and the HoloLens, delivered in about 10 weeks with a ~70,000‑polygon scene. Live XYZ telemetry from race planes drives mini holographic replays; a companion PC offloads video to raise framerate from ~30 FPS to ~60 FPS. Onsite setup places world‑scale objects and a sun proxy, a visor shade improves outdoor visibility, and users can walk around, open the canopy and watch a full‑size plane land.

AI-written summary · about

  1. 0:00Introduction
  2. 1:50Diverse Unity VR projects
  3. 4:40Red Bull Air Race VR history
  4. 7:45VR cockpit motion sickness
  5. 9:58Red Bull Air Race complexities
  6. 12:44HoloLens potential discovery
  7. 14:55Flight Deck HoloLens demo
  8. 18:43Holographic asset creation
  9. 21:48HoloLens optimization
  10. 24:58Project timeline update
  11. 25:39Live data streaming Q&A
  12. 28:05Holographic experience design
  13. 30:10Closing remarks
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