VR Production in Hollywood
summary
Hollywood VR work ranges from brand demos like a fully virtual Jaguar electric car and a multi-platform launch of Ghost in the Shell (Rift, Gear VR, Facebook 360) to narrative experiences such as Mission ISS which hits ~1 million Facebook views but sells on the order of one tenth of that because headset penetration caps purchases. Production shifts into real-time game engine workflows (Unity/Unreal) so assets are shared from design to distribution, and monetization hopes center on small price points (e.g. $4.99 at 100k units) and location-based or subscription models.
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chapters (9)
- 0:00Start
- 0:35Introduction
- 3:08Favorite Vr Projects to Date
- 7:40Umbrella of Virtual Reality
- 8:50Space Station Project
- 21:32Design Team
- 24:07Vr Liaison
- 25:52Psychology of Film
- 31:43The Last of Us








