~/talk

VR and AR for commercial entertainment

Talkat AWE 2015 · 2015-06-08..06-10· [webxr, creative-coding]
links:none on file
slides:none on file

Survey of deployed systems and lessons learned: commercial VR/AR runs in theme parks, arcades and dark rides using ruggedized HMDs (cleanable, drop‑tested), projection‑mapped cocoons and motion bases, roller‑coaster HMD integrations, and AR mobile “paper chase” attractions. Economics work because pay‑per‑ride offsets expensive hardware. Consumer Rift/Vive/Project Morpheus are unsuitable; instead operators use purpose‑built hardware, integrated tracking and physical effects. The Void and similar venues exist and demonstrate viable guest throughput and engagement when hygiene, durability and show‑control are solved.

AI-written summary · about

  1. 0:00Introduction and industry
  2. 1:00History and evolution
  3. 2:25Projection and AR systems
  4. 4:04Virtual reality applications
  5. 6:23Experiential design
  6. 8:17Q&A and future outlook
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.