~/talk

Social Augmented Reality - what it is and how to get it

Talkat AWE 2015 · 2015-06-08..06-10· [webxr, design-collaboration]
links:none on file
slides:none on file

Defines poly social reality as multiplexed synchronous and asynchronous messages and calls heterogeneity (different headsets, phones, apps, cultures) the core design problem. Proposes pathway‑based, multi‑point narratives instead of single location triggers and shows working examples: the retrofitted magic bus in San Francisco that plays route‑linked video and lifts shades at stops, site‑specific sound sculptures called social blue brain in DC and Central Park, and castAR’s open projection glasses with a retro‑reflective mat that keep users socially present.

AI-written summary · about

  1. 0:00Intro
  2. 0:27Social Augmented Reality: What it is. How to get it.
  3. 5:19PolySocial Reality (POSR)
  4. 7:09Heterogeneity and Sociability
  5. 7:54What is Social Augmented Reality?
  6. 8:27How to get Social Augmented Reality?
  7. 11:12Beyond Magic Bus
  8. 12:24Social Bluebrain
  9. 12:47Summary
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