~/talk

Mixed Reality - 3 Axes of Improvement

Talkat SIGGRAPH 2017 · 2017-07-30..08-03· [webxr]
links:none on file
slides:none on file

Claims that mixed reality must solve three concrete problems: apps are invisible and forgettable (studies of five million apps show ~2.8M on Google Play and ~2M in the App Store), experiences need to be persistent overlay rather than one-off sandboxes, and MR must be social with automatic spectator views. Demonstrations include a delivered Unity prototype that aligns a physical desk with a virtual desk for multi-hour authoring, and a cloud-backed server plus client prototype for concurrent app execution and subscriptions that uses physical objects as contextual links and triggers (GPS, proximity, time, intent/BCI).

AI-written summary · about

  1. 0:00Introduction
  2. 1:32What is Mixed Reality
  3. 3:44Agenda
  4. 6:44Market Maturity
  5. 7:13One Content One Service
  6. 7:43Betting on Mixed Reality
  7. 10:30UI Pollution
  8. 12:50Expanding Reality
  9. 13:00Augmented Virtual Reality
  10. 13:53What should happen
  11. 14:50Persistence
  12. 16:45Demo
  13. 17:17Debugging
  14. 19:41Mixed Reality Ecosystem
  15. 21:22Contextual System
  16. 23:35Subscriptions
  17. 25:12Eiffel Tower
  18. 25:31Council of Paris
  19. 26:22Banksy
  20. 32:04Unity Debugging
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