Mixed Reality - 3 Axes of Improvement
summary
Claims that mixed reality must solve three concrete problems: apps are invisible and forgettable (studies of five million apps show ~2.8M on Google Play and ~2M in the App Store), experiences need to be persistent overlay rather than one-off sandboxes, and MR must be social with automatic spectator views. Demonstrations include a delivered Unity prototype that aligns a physical desk with a virtual desk for multi-hour authoring, and a cloud-backed server plus client prototype for concurrent app execution and subscriptions that uses physical objects as contextual links and triggers (GPS, proximity, time, intent/BCI).
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chapters (20)
- 0:00Introduction
- 1:32What is Mixed Reality
- 3:44Agenda
- 6:44Market Maturity
- 7:13One Content One Service
- 7:43Betting on Mixed Reality
- 10:30UI Pollution
- 12:50Expanding Reality
- 13:00Augmented Virtual Reality
- 13:53What should happen
- 14:50Persistence
- 16:45Demo
- 17:17Debugging
- 19:41Mixed Reality Ecosystem
- 21:22Contextual System
- 23:35Subscriptions
- 25:12Eiffel Tower
- 25:31Council of Paris
- 26:22Banksy
- 32:04Unity Debugging
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