Mixed Reality for Social Good
summary
Claims a working community prototype: a Lego physical model drives a Daydream VR scene and an AR “magic window” using Tango and Daydream and Unity prefabs, syncs state over Firebase realtime DB, and triggers physical reactions via Android Things on a Raspberry Pi. Workshops produce VR passport hospital visits for kids. Notes implementation gotchas: Daydream controller emulator fix, Unity SDK versions, and a 3js web AR approach (jonan) running 60 fps on two‑year‑old phones.
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chapters (17)
- 0:00Mixed reality for social good
- 1:07VR and AR history
- 2:31VR/AR for social good
- 6:04Tech access vs social impact
- 6:24COSOS Academy community
- 8:09Mixed reality project skills
- 9:56Audi’s mixed reality experiment
- 11:43Shared experiences in MR
- 12:48VR AR physical links
- 17:28Google Daydream Unity setup
- 21:28Unity basics for projects
- 23:35Daydream controller setup
- 25:00Teleportation in VR
- 26:47Picking up objects and unlocking doors
- 30:45Door animation with state machine
- 31:07Android Things overview
- 31:29Takeaways and closing
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