Bringing mixed reality to the web
summary
Shows concrete steps: imports a 3D OBJ+MTL into a WebGL scene using Three.js obj+mtl loaders, builds a declarative VR scene with A-Frame visual inspector and flips the same asset into marker‑based AR with AR.js marker tracking. All examples are on GitHub and run on phones but exhibit laggy tracking and canvas‑performance limits; cites market forecasts (2016 $6.1B → 2018 $27B → 2022 $209.2B) and notes WebXR is nascent so expect API churn.
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chapters (8)
- 0:00Start
- 2:40Skills and Tools
- 8:38Webgl Renderer
- 11:423d Viewer for Visual Studio Code
- 20:33Performance
- 23:47Visual Inspector
- 39:09Importing 3d Models
- 52:15Final Project Ideas
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