~/talk

JS Fight: How I Wrote My Own eval()

TalkinRussianat HolyJS 2018 Moscow · 2018-11-24..11-25· [javascript, frontend-architecture]
slides:none on file

Presentation describes the Script Battle Game — a small game written in JavaScript — and explains its internal implementation: a custom safe eval/sandbox for running user scripts, use of Web Workers for isolation, and reactive programming with RxJS to manage event streams. It covers technical details of building a developer-focused game (why RxJS and Workers were chosen over a mainstream game engine), sandboxing strategies for safe JS execution, and practical challenges of handling event streams and development timelines.

AI-written summary · about

  1. 0:00Introduction
  2. 3:45Game purpose
  3. 10:49Eval security issues
  4. 17:53Sandboxing isolation
  5. 24:58Randomness sync
  6. 30:59Game state management
  7. 34:31Singleplayer to multiplayer
  8. 37:02Game engine choice
  9. 40:13Testing user feedback
  10. 44:44JS game dev tips
  11. 46:31Q&A
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