Real-time Cinematics & Storytelling
summary
Unity demonstrates real‑time cinematics running at 30 fps on a laptop with a GeForce 1080 and stitches together Cinemachine (procedural cameras), Timeline (sequenced clips), and the post‑processing stack for color grading and effects. Features shown: ClearShot shot evaluation with camera priorities (example 20 / 15 / 10) that cut when a subject is occluded, AutoDolly/DollyTrack that follows targets along splines, state‑driven and freelook rigs, edit‑mode playback that persists to play, and FBX round‑trip work in progress.
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chapters (16)
- 0:00Introduction
- 6:50Unity
- 9:40Cinema Sheen
- 13:03Track Shot
- 17:51Clear Shot
- 19:34Cut
- 22:15Dolly Track
- 24:38Camera Animation
- 29:55Color Grading
- 31:20Demo
- 31:46Free Look System
- 34:12State Driven Camera
- 42:03QA
- 43:18Timelines
- 47:08Cinema Machine to VR
- 49:23WebGL
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