~/talk

Real-time Cinematics & Storytelling

Talkat SIGGRAPH 2017 · 2017-07-30..08-03· [creative-coding]
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slides:none on file

Unity demonstrates real‑time cinematics running at 30 fps on a laptop with a GeForce 1080 and stitches together Cinemachine (procedural cameras), Timeline (sequenced clips), and the post‑processing stack for color grading and effects. Features shown: ClearShot shot evaluation with camera priorities (example 20 / 15 / 10) that cut when a subject is occluded, AutoDolly/DollyTrack that follows targets along splines, state‑driven and freelook rigs, edit‑mode playback that persists to play, and FBX round‑trip work in progress.

AI-written summary · about

  1. 0:00Introduction
  2. 6:50Unity
  3. 9:40Cinema Sheen
  4. 13:03Track Shot
  5. 17:51Clear Shot
  6. 19:34Cut
  7. 22:15Dolly Track
  8. 24:38Camera Animation
  9. 29:55Color Grading
  10. 31:20Demo
  11. 31:46Free Look System
  12. 34:12State Driven Camera
  13. 42:03QA
  14. 43:18Timelines
  15. 47:08Cinema Machine to VR
  16. 49:23WebGL
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