~/talk

Anatomy of an End-to-End Unity Animation Pipeline

Talkat SIGGRAPH 2018 · 2018-08-12..08-16· [creative-coding]
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slides:none on file

A full Unity pipeline that prototypes a 10‑second clip in-editor then bakes and exports motion to Maya and back uses ProBuilder and Polybrush for blocking, Timeline + Cinemachine for beats and dolly shots, Recorder + export to FBX (or Alembic) to move animation and camera, and HDRP with reflection probes and post‑processing for final look. The workflow actually renders 4K output from Unity, and the live demo builds the scene, records animation, and produces the final movie.

AI-written summary · about

  1. 0:00Introduction
  2. 1:42Setting up the scene
  3. 5:57Animating the characters
  4. 10:40Adding environment props
  5. 11:57Camera work and tracking
  6. 16:13Environment sculpting
  7. 18:56Pipeline demonstration
  8. 26:02Exporting to Maya
  9. 30:52Importing into Maya
  10. 34:34Returning to Unity
  11. 35:36Lighting and rendering
  12. 41:21Post-processing effects
  13. 44:16Final rendering
  14. 49:06Q&A and conclusion
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