Anatomy of an End-to-End Unity Animation Pipeline
summary
A full Unity pipeline that prototypes a 10‑second clip in-editor then bakes and exports motion to Maya and back uses ProBuilder and Polybrush for blocking, Timeline + Cinemachine for beats and dolly shots, Recorder + export to FBX (or Alembic) to move animation and camera, and HDRP with reflection probes and post‑processing for final look. The workflow actually renders 4K output from Unity, and the live demo builds the scene, records animation, and produces the final movie.
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chapters (14)
- 0:00Introduction
- 1:42Setting up the scene
- 5:57Animating the characters
- 10:40Adding environment props
- 11:57Camera work and tracking
- 16:13Environment sculpting
- 18:56Pipeline demonstration
- 26:02Exporting to Maya
- 30:52Importing into Maya
- 34:34Returning to Unity
- 35:36Lighting and rendering
- 41:21Post-processing effects
- 44:16Final rendering
- 49:06Q&A and conclusion
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