~/talk

Start Building 3D Interactive Experiences – for Any Industry

Talkat SIGGRAPH 2018 · 2018-08-12..08-16· [game-development]
links:none on file
slides:none on file

Overview of Unity lighting using a kitchen configurator that swaps materials and updates lighting and reflections live, demonstrating HDR skybox HDRI assets from the Asset Store, Enlighten for indirect global illumination, and the progressive lightmapper for faster bakes. Covers light types (directional/spot/area), reflection probe setup and culling masks, real-time vs baked vs mixed tradeoffs, post-processing (ambient occlusion, bloom, color grading) and practical optimizations for mobile and high-end targets.

AI-written summary · about

  1. 0:00Start
  2. 1:08What is Unity?
  3. 4:16Agenda
  4. 42:54Further Resources
  5. 43:58Unity Training Workshops
  6. 44:36Unity Virtual Training
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