Artists...go into the Light!: Fundamentals of Lighting in Videogames
summary
Summary of concrete takeaways: lighting design relies on three real contributors—directional skylight bounced light—and four engine primitives: point spot rect emissive. Directional light gives hard black shadows, skylight softens tones, bounced light carries color; point shadows are costly so pick which of dozens of lights actually cast shadows. Use 50% gray blockouts and prototypes, bake where needed, accept broken continuity if mood holds, and plan for real‑time raytraced/global illumination as a coming game‑changer.
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chapters (6)
- 0:00Start
- 1:58NO MAGIC RECIPE
- 10:05Continuity
- 15:50Sun Light (Directional Light)
- 16:26Sky Light
- 16:58Rebound Light








