~/talk

Artists...go into the Light!: Fundamentals of Lighting in Videogames

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Summary of concrete takeaways: lighting design relies on three real contributors—directional skylight bounced light—and four engine primitives: point spot rect emissive. Directional light gives hard black shadows, skylight softens tones, bounced light carries color; point shadows are costly so pick which of dozens of lights actually cast shadows. Use 50% gray blockouts and prototypes, bake where needed, accept broken continuity if mood holds, and plan for real‑time raytraced/global illumination as a coming game‑changer.

AI-written summary · about

  1. 0:00Start
  2. 1:58NO MAGIC RECIPE
  3. 10:05Continuity
  4. 15:50Sun Light (Directional Light)
  5. 16:26Sky Light
  6. 16:58Rebound Light
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