~/talk

When Gameplay met Narrative - A Love Story on a Budget

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Two-person studio builds Pendulum Swing, a dialogue-heavy, non-combat RPG about prejudice and empathy, shipping three episodes during a 2.5+ year development cycle and finishing the full release in March 2020. Design choices: non-violent mechanics and episodic modular story let the team prioritize hundreds of unique NPCs, hand-written dialogue, and accessible UI while iterating from player telemetry—doubling the tutorial island and adding community-created characters and books. Outcome: episodic releases fund and guide development but increase live-stage polish pressure.

AI-written summary · about

  1. 0:00Start
  2. 2:25Who are Valiant?
  3. 3:49Case study: Pendula Swing
  4. 6:30In Pendula Swing
  5. 6:59To deliver this idea, what do we need?
  6. 8:25Our choice
  7. 9:54No focus on violence
  8. 11:20Building systems in order of importance
  9. 12:35Design iteration based on core experience
  10. 14:08Start adding content
  11. 14:55Modular story structure
  12. 17:48Episodic releases
  13. 19:22Adjusting content
  14. 20:09Adding content in collaboration with players
  15. 21:27To summarize
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