Superstar Session: The State of Mobile Gaming 2020
summary
AppsFlyer analyzes ~5B organic and ~3B non-organic installs, 1.4T sessions and nearly 1T events/day to show two lockdown phases: an initial end‑Feb–early‑Apr spike (≈37% UA lift) then a correction (≈‑12% UA). Hyper‑casual in the US jumps ≈650%, casual in Egypt/Saudi ≈+220%, social casino China ≈+240%. Only ~15% of games run retargeting yet hardcore apps running retargeting see ~95% higher ARPPU. IAPs rise while mid/core ad revenue falls ≈20%. App‑install fraud is low; in‑app event fraud grows, requiring more event tracking and ML detection.
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chapters (14)
- 0:002020 mobile gaming context
- 3:53Who is AppsFlyer and what they measure
- 6:02Lockdown phase one impact
- 7:50Global genre trends
- 10:57Paid acquisition shifts
- 13:03Top growth markets by genre
- 15:32Retargeting opportunities
- 17:42Advertising vs in-app purchase revenue trends
- 19:30Fraud risks in gaming
- 21:17Key takeaways and outlook
- 23:27Q&A on monetization
- 27:47Preparing for recession
- 29:55In-app event fraud explained
- 33:11Closing remarks
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