~/talk

Superstar Session: The State of Mobile Gaming 2020

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AppsFlyer analyzes ~5B organic and ~3B non-organic installs, 1.4T sessions and nearly 1T events/day to show two lockdown phases: an initial end‑Feb–early‑Apr spike (≈37% UA lift) then a correction (≈‑12% UA). Hyper‑casual in the US jumps ≈650%, casual in Egypt/Saudi ≈+220%, social casino China ≈+240%. Only ~15% of games run retargeting yet hardcore apps running retargeting see ~95% higher ARPPU. IAPs rise while mid/core ad revenue falls ≈20%. App‑install fraud is low; in‑app event fraud grows, requiring more event tracking and ML detection.

AI-written summary · about

  1. 0:002020 mobile gaming context
  2. 3:53Who is AppsFlyer and what they measure
  3. 6:02Lockdown phase one impact
  4. 7:50Global genre trends
  5. 10:57Paid acquisition shifts
  6. 13:03Top growth markets by genre
  7. 15:32Retargeting opportunities
  8. 17:42Advertising vs in-app purchase revenue trends
  9. 19:30Fraud risks in gaming
  10. 21:17Key takeaways and outlook
  11. 23:27Q&A on monetization
  12. 27:47Preparing for recession
  13. 29:55In-app event fraud explained
  14. 33:11Closing remarks
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