T1000’s, Trex’s & Eyebrow Mites
summary
Claims that a fully digital T‑rex is feasible and production‑ready, built in off‑hours with an archaic modelling system (Alias 2.4.1) and a four‑word kinematic rig, then proven by a wide‑angle walk test that convinces effects leads and forces a rewrite of the ending. Notes Jurassic Park ends up with ~15 minutes of dinosaurs, ~9 minutes practical, and argues modern engines could do the shots now — citing the real-time Unreal pipeline and ongoing rendering tradeoffs between quality and compute.
AI-written summary · about
chapters (8)
- 0:00Introduction and background
- 2:29The road to Jurassic Park
- 7:07Revolutionizing film effects
- 9:49The impact of CGI
- 12:53Nature as the ultimate guide
- 18:17The philosophy of technology
- 21:12Animation and realism
- 25:22Future of rendering and time
related talks
19mSession:Using High-Quality Cinematics To Nail Your Pitch Without Breaking The Bank
29mWork-From-Home Virtual Production
36mImproving Developer Iteration in Unreal Engine 5
17mDocumentation beyond words
52mForce Multiply – The art and science of accelerating workflows in CG pipelines
14mAn engineer's perspective on EDLs
19mTechnical indie game developer tips for starting your framework early
34mCiclo de Vida del Desarrollo Impulsado por IA
