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Making Your Craft a Science - How to Replicate the Success

Panelat Pocket Gamer Connects Digital #2 · 2020-06-08..06-12· [game-development]
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Presents concrete methods for repeating hits like using a success triangle of minimum goal goal and blue sky to avoid scope creep and keep priorities clear and prototyping from half day to three days to validate ideas fast. Recommends the 80/20 rule to identify the 20 percent of features that drive 80 percent of the core fun and rigorous postmortems that treat failures as learnings. Gives product examples and claims Agora integration drives about a 30% engagement uplift when voice/video fits the game design.

AI-written summary · about

  1. 0:00Replicating mobile game success
  2. 6:21Defining success
  3. 13:49Science in game development
  4. 21:45Analyzing success/failure
  5. 28:05Data versus creative vision
  6. 33:57Art versus science in design
  7. 37:14IP and innovation after success
  8. 43:16Team dynamics and red flags
  9. 46:31Learning from failure
  10. 50:16Community management
  11. 52:04Q&A
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