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The alchemy of player motivation

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [game-development]
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slides:none on file

Argues that designers must optimize for measurable motivation not vague “fun,” using a cycle of three workshops at Ten Square Games: identify the whys, assess business potential, then tightly scope the whats; models churn as a patience battery that depletes and can be recharged by rediscovering motivation; prescribes a baseline checklist (fantasy, accessibility, promise, contract) plus progression = predictable growth + grow with novelty spikes; grounds interventions in self-determination (competence, autonomy, relatedness) to raise retention and monetization.

AI-written summary · about

  1. 0:00Intro
  2. 3:25WHO IS SPEAKING TO YOU
  3. 9:25THE ALCHEMICAL PROCESS
  4. 15:37UNIVERSALITY OF PLAY
  5. 16:47FUNNY THING ABOUT GAME DESIGN
  6. 18:52NEGATIVE MOTIVATION LOOP
  7. 20:07THE PATIENCE BATTERY
  8. 24:38POSITIVE MOTIVATION LOOP
  9. 25:42FLOWER OF MOTIVATION
  10. 28:04BASELINE
  11. 33:24GROWTH WITHOUT NOVELTY
  12. 36:22SELF DETERMINATION FRAMEWORK
  13. 37:45COMPETENCE
  14. 39:06AUTONOMY
  15. 40:54RELATEDNESS
  16. 44:17SUMMARY (OF BOLD STATEMENTS)
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