Tales of War and Peace
summary
Project starts as an Android client–server map for live‑action milsim and LARP to coordinate 200 people using PHP/MySQL and an interactive Flashpoint-like map, then pivots after 2014 into a volunteer battlefield tool. It becomes Combat Vision 3.6 with encryption, UAV and surveillance integration, rangefinder and smartwatch hookups, medevac routing to avoid friendly fire, and a fault‑tolerant hierarchical datastore. Development runs three years into a distributed C4 first generation system that works in the field but remains volunteer‑funded and needs sponsors.
AI-written summary · about
chapters (7)
- 0:00Introduction
- 1:06Project ComVision origins
- 9:21Peace to wartime adaptation
- 12:18Combat Vision in Ukraine 2014
- 16:35Evolution into military command
- 21:19Current status and needs
- 24:49Q&A
related talks
33mWar Driven Development.
41mKillTech Project
28mThe role of IT volunteering in wartime.
13mIndie journey – From intensive care to hit game (clear vision)
27mMore Than Games, Options For A Future Beyond Games
28mRevolutionizing Software – Empowering Our Teams to Focus on What Matters
24mHow as a game developer, I had to be a marketer, doctor, manager and many more first?
28mThree Months of Work During the War: Insights from a Ukrainian Company
