~/talk

Introduction of the Interactive Cinematics in 'Cyberpunk 2077'

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [game-development]
links:none on file
slides:none on file

CD Projekt RED reworks its pipeline for Cyberpunk 2077 on REDengine 4 with a Writer - Quest Designer - Cinematic Designer flow and a unified scene editor (preview viewport, timelines, screenplay, directional graph). Interactive scenes handle first‑person smoothing, 90% of scenes ship dual male/female variants, VO uses Google Wavenet with automated lip sync, and a token-based signal system runs up to 200 active scene instances with a 4 MB runtime sync budget. Event→action→composer execution resolves ordering and external system conflicts.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Project background
  3. 2:55Game overview
  4. 5:59Interactive cinematics key aspects
  5. 10:44Scene editor toolset
  6. 16:26Building scene structure
  7. 24:52Signal distribution with tokens
  8. 30:15Staging and actor placement
  9. 36:42Event processing flow
  10. 43:26Scene demonstration
  11. 44:19Summary
  12. 45:23Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.