The Challenges of Creating the Highest Quality Games for Both Mobile and Console
summary
Cygames describes building parallel mobile and console pipelines and shows what that requires rather than promises theory: a 16 by 9 meter motion capture studio that records up to 20 performers at once with 1600MP cameras, a 3D photogrammetry rig made from 209 DSLR array to generate high fidelity character meshes, a facial action coding system of ~100 microcodes tied to emotion states, an in‑house engine and a playable Project Awakening trailer that demonstrates the pipeline producing console quality assets for mobile and console.
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chapters (8)
- 0:00Introduction
- 3:00Company vision and achievements
- 6:27Speaker introduction
- 8:43High-end studio facilities
- 12:15Character expression techniques
- 15:23High-quality content across platforms
- 16:41Game engine performance
- 17:22Q&A
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