Interview with Konrad Tollmar
summary
Game development converges on concrete tools: motion capture (MoCap) is used to make in‑game characters move more naturally, EA integrates it into production pipelines, VR provides deeper embodiment though hardware limits stall mass adoption, and ChatGPT-driven NPCs enable conversational characters that build personas and learn player preferences, pushing games toward self‑evolving interactive media rather than static titles.
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chapters (4)
- 0:00Start
- 0:09What new tech are you seeing in game development and where is it used mostly?
- 0:40What excites you the most where do you see in which the industry is this benefiting a lot?
- 1:48We all know a magical world like Harry Potter so what type of games would you introduce to a magical world apart from quidditch?
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