~/talk

Clustering players' strategies for generation of non-player characters

Talkat DSC Europe 23 · 2023-11-20..11-24· [game-development, machine-learning]
links:none on file
slides:none on file

Clustering turns millions of recorded formations into hundreds-to-thousands of playable templates by splitting data by formation size, applying a two-step clustering (cluster by champion class using normalized effective health/damage, then cluster by positions using Manhattan distance), and pairing champions with a fast greedy matching instead of exponential optimal matching. This reduces per-comparison time from days to seconds, yields diverse human-like NPC templates, and produces templates that can be tuned by pick, win-rate filtering, and level-scaling to fit difficulty progression.

AI-written summary · about

  1. 0:00NPC strategy clustering
  2. 1:19Problem definition
  3. 2:01Player strategies explained
  4. 4:27Multiplayer matchmaking
  5. 5:31Adapting matchmaking
  6. 7:38Smart opponent templates
  7. 10:10Clustering formations
  8. 13:46Practical clustering
  9. 19:27Position-based clustering
  10. 21:32Template generation
  11. 23:16Key lessons
  12. 25:04Q&A
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