~/panel

Panel: Can Generative AI be infused in Gaming?

Panelat DSC Europe 23 · 2023-11-20..11-24· [game-development, large-language-models]
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name:M. Licina
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slides:none on file

Panelists argue generative AI is already in games — used for textures and environment population, procedural asset generation and even whole prototypes — and is now aiming at AAA cost reduction. Examples include using ChatGPT/DALL·E for interactive text rooms, MidJourney for art, and bespoke systems for bots that pass a game Turing test by intentionally injecting humanlike mistakes. Major limits are controllability, unpredictable failure modes, and inconsistent fine-grained results for highly specific creative visions.

AI-written summary · about

  1. 0:00Panel introduction
  2. 2:59Generative AI in gaming history
  3. 8:25AI for immersion in games
  4. 12:25Tools and challenges for designers
  5. 19:11AI in unseen mechanics
  6. 23:34Balancing personalization
  7. 37:12Player-centric vs tech focus
  8. 41:07Immersiveness limits
  9. 45:10Closing remarks
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