~/talk

Lessons from the Character Creation Process of Destruction AllStars

Talkat Konsoll 2021 · 2021-11-16..11-17· [game-development, creative-coding]
links:none on file
slides:none on file

Team builds and ships a roster of 17 distinct characters by turning one-sheets into a connected mood board, running Myers‑Briggs style profile checks, and iterating runs and selects with three mocap shoots (nine actors on the largest day). Raw clips are edited in MotionBuilder with a “moframe” workflow, previewed live in Unreal via Live Link, then tied into shared data tables so each character needs only a core unique set (idle, run, start/stop, jump, emotes, arena entry, land/vehicle) — launch succeeds and earns a diversity nomination.

AI-written summary · about

  1. 0:00Introduction to a career
  2. 3:24Five years of development
  3. 5:50Character development
  4. 13:10Character select sequences
  5. 16:14Animation workflow
  6. 21:46Motion capture production
  7. 29:40Gameplay integration
  8. 31:42Implementation and polish
  9. 34:54Launch and representation
  10. 38:48Senior role and mentorship
  11. 42:28Q&A session
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