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The Story of Townscaper

Talkat Konsoll 2021 · 2021-11-16..11-17· [creative-coding]
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Townscaper combines three concrete techniques: a tile-generation engine based on wave function collapse (model synthesis style) plus voxel-style editing and lattice deformation to fit quads into curved blocks, with a hexagon-to-quad subdivision to guarantee aperiodic, deterministic grids. Texturing uses a single 128x128 texture with screen-space one-pixel lines; props and a bespoke beach algorithm add organic scale. The project ships an OBJ exporter, targets low-end devices, and has sold about 700,000 copies.

AI-written summary · about

  1. 0:00Intro
  2. 0:47Background
  3. 4:15Wave Function Collapse
  4. 8:15Paris
  5. 10:32Algorithm
  6. 13:37Patterns
  7. 17:49Props
  8. 23:55Gameplay
  9. 27:00Looping Structures
  10. 31:15Water
  11. 34:25Textures
  12. 38:50Wildlife
  13. 41:20Questions
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