“Building Better Worlds: Developing a Procedural City Tool for Alien..."
summary
Machi is a custom procedural city tool built for Alien: Covenant that uses a C++ core for road, lot and placement algorithms, a Python UI for artist control and Fabric Engine KL for viewport glue and importing. It generates thousands to tens of thousands of buildings, seeded and editable so artists can lock geometry, and uses a simple dart-throwing algorithm to pack dense lots. The tool integrates multi-language bindings, ships production assets used in roughly 400 shots, and proves the approach works.
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chapters (25)
- 0:00Intro
- 0:49Outline
- 1:53VFX Standards
- 3:20Languages
- 4:14Muggins
- 5:13Cortex
- 5:39Languages bindings
- 6:53Alien
- 8:44CG
- 9:09Why MPC
- 10:11Research
- 11:29Task Focused UI
- 12:05Layers
- 14:00Artist Friendly
- 14:37Liability
- 15:36Demo
- 16:19The Problem
- 18:46Scatter System
- 19:46Final Shots
- 20:17Clouds
- 21:07City
- 21:28Moving Forward
- 22:27Procedural Buildings
- 23:32Integration with Other Apps
- 24:11Questions








