World Building pipeline of Dying Light 2.
summary
Techland builds Dying Light 2’s dense seamless city with a custom City Builder top‑down planner that places configurable prefabs (buildings, road segments, decors, biomes) from scripts and generation rules, starting from a drawn road graph. Original city plan was ~3× larger; final map becomes three large zones. The pipeline evolves: generators → pinlocks (unique, movable quest blocks) → persisted/frozen areas → manual tweaks. Tool started with one engineer, grew to a small team over production (~3–5 years) and yields fast iteration but requires human hand; hybrid PCG ships and works.
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chapters (14)
- 0:00Start
- 5:09World Building
- 6:33How the World of Dying Light Was Built
- 11:44Procedural Generation
- 13:46What Is City Builder
- 17:51Building Script
- 21:20Connector Strips
- 23:36Planar Graph
- 27:09Building Layer Composition
- 30:40Ambitions for Story and Handcrafted Adventures
- 36:01Freezing of the Areas
- 38:57What Did We Learn from Developing this Whole World Building Pipeline during Development of Tank Light 2
- 48:50Do You Have an Automated Playthrough of the Game
- 50:23How Was the Game Tested
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