~/talk

World Building pipeline of Dying Light 2.

Talkat Games Gathering 2022 Summer · 2022-07-14..07-15· [game-development]
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slides:none on file

Techland builds Dying Light 2’s dense seamless city with a custom City Builder top‑down planner that places configurable prefabs (buildings, road segments, decors, biomes) from scripts and generation rules, starting from a drawn road graph. Original city plan was ~3× larger; final map becomes three large zones. The pipeline evolves: generators → pinlocks (unique, movable quest blocks) → persisted/frozen areas → manual tweaks. Tool started with one engineer, grew to a small team over production (~3–5 years) and yields fast iteration but requires human hand; hybrid PCG ships and works.

AI-written summary · about

  1. 0:00Start
  2. 5:09World Building
  3. 6:33How the World of Dying Light Was Built
  4. 11:44Procedural Generation
  5. 13:46What Is City Builder
  6. 17:51Building Script
  7. 21:20Connector Strips
  8. 23:36Planar Graph
  9. 27:09Building Layer Composition
  10. 30:40Ambitions for Story and Handcrafted Adventures
  11. 36:01Freezing of the Areas
  12. 38:57What Did We Learn from Developing this Whole World Building Pipeline during Development of Tank Light 2
  13. 48:50Do You Have an Automated Playthrough of the Game
  14. 50:23How Was the Game Tested
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