~/talk

Automating repetitive tasks with custom tools in Unreal Engine 5.

Talkat Games Gathering 2022 Summer · 2022-07-14..07-15· [game-development]
links:none on file
slides:none on file

Shows how to build real editor tools without C++ using Editor Utility Blueprints and the Python unreal API, demonstrates an actor distribution tool that places 100+ chairs in circle or Fibonacci-sphere patterns, with live preview, rotation modes, copy/execute and working undo/redo via transactions. Delivers a material generator that reads texture suffixes, creates material instances, sets translucency for _a and multiplies emissive by 15, and explains slow-scope tasks with progress bars and cancelation for long operations.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10Who is Krzysztof
  3. 1:42What are custom tools
  4. 3:11Why custom tools
  5. 4:43Misconceptions
  6. 8:20How it works
  7. 9:41Editor utility blueprints
  8. 13:20Editor utility functions
  9. 14:38Get levels
  10. 19:01Widgets
  11. 21:11PropertyView
  12. 26:44Transactions
  13. 28:30BeginTransaction
  14. 31:29Actor Distribution Tool
  15. 36:58Editor Mini Extension
  16. 42:12Python API
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