Building a Cloud Game Save Service for an Indie Game: The ATOM RPG Case
summary
How to build a cross-platform cloud save server for a Unity indie game (example: ATOM RPG) that synchronizes saves across PC, Xbox, PlayStation, Nintendo Switch, Android and iOS while costing under $100/month. The talk explains a practical server-side approach and implementation details for inexpensive, platform-wide save synchronization.
AI-written summary · about
chapters (9)
- 0:00Introduction
- 1:05Goals and motivation
- 2:32Account registration
- 6:24Technical architecture
- 9:54Save system details
- 14:41Results and benefits
- 17:56Implementation challenges
- 20:47Future plans
- 22:11Q&A
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